andrew guttormsson
Currently specializing in Houdini FX work, I have over 12 years of experience creating visual effects for Film and TV. I began my career in 2006 as a 3D Generalist in Maya, and have a lot of experience with lighting, rendering, modeling, texturing, environment/layout, and look development. In 2009 I began specializing in FX. And, in 2012 I made the switch to Houdini for my FX work.
My FX Skills Include:
Particle Effects
Smoke and Fire - Pyro Effects
Liquids - FLIP Fluid Simulations
Soft and Rigid Body Simulations
CG Fur and Hair
And many other dynamic & procedural techniques.
I also have experience working as a Lead Fx Artist - leading small teams, and basic shot/pipeline management. I have light scripting experience with VEX and Python. I am a huge fan of VFX and continually work to further develop my skills as an FX TD.
My tools of choice are Houdini and Maya.
For booking and availability inquiries, please contact me at andyg3d@gmail.com.